If you develop your application using C++ and Qt, it will be feasible to integrate it into the codebases for Windows RT, Android, and iOS. On the other hand, if you want the experience of a native app, the cross-platform user experience is not the same. Qt's developers are currently working on this.

Certain application areas work better with C++ than others. It is not an issue with efficiency or speed; some systems, such as books or libraries, function more effectively when written in C++. Regarding image processing resources, Java and Obj-c are inferior to C++.

Since IQT is more than just a UI framework, C++ can be used to create Windows and QT apps, and porting them to Android is a breeze thanks to the library's support for cross-platform modules for databases, media players, network stacks, and more. It is essential for the testing process. In addition, the help provided by the documentation and tools is satisfactory.

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One of the most significant issues with Qt is that it does not support enough platforms. For example, if you want a certain functionality on Android but it isn't already included in Qt, you'll have to deal with JNI. This is a problem since it invokes a set of problems, but it's worth it if you want the feature.

The advertising support industry received unfavorable news. There is currently no official support in Qt for the major ad networks. Only in libraries that are not officially recognized will you have a chance of finding anything connected to it. The unfortunate problem is that you can occasionally discover information for Android, but it is difficult to locate information for iOS or WinRT.

There is a potential that the mobile versions will have issues with the user experience. In terms of desktops, there are a greater number of templates available. Thus this is perfectly acceptable. Regarding the mobile version, things grow more problematic since there are no extensive libraries available for iOS and Metro, despite the overall material support being excellent. Consequently, you will be required to produce much platform-specific content.

Without Qt Quick Compiler, the time it takes for apps to start up is much longer; nevertheless, to acquire this feature, you will need to purchase the commercial edition of Qt.